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Antraconian

Frequency:
No. Appearing:
Armor Class:
Hit Dice:
Attacks:
Damage:
Special Attacks:
Special Defences:
Movement:
Size:
Intelligence:
Magic Resistance:
Psionics:
Alignment:

Very Rare
1-2
-3
10+8
5
1-4/1-4/1-4/1-4/2-12
see below
+2 or better to hit; immune to fire, see below
18"/6"
L (8')
Exceptional
60%
none (immune to psionic attack)
Neutral Evil

These vile creatures once roamed throughout the plane of Gehenna, and they were equally common sights in the 9 hells and Hades, and even on the Prime Material Plane (where they were found inevitably performing some deed of evil either as summoned creatures or on their own initiative). Eventually their excursions into the 9 Hells so angered that dark plane's inhabitants that a full scale war broke out between the devils and the less numerous Antraconian, resulting in the almost wholesale destruction of the Antraconian race.

A handful of Antraconians live on (perhaps a dozen or two), existing as they can. They are not as common a sight as they once were, but they can still be found wandering the Prime Material plane in the service of some evil wizard. On their own plane, however, they are undetectable, as they have taken precautions to being wiped out by the occasional devil force (a race to which the Antraconians still hold great enmity towards, and will attack on sight if the odds are good).

Antraconians normally attack with their four clawed arms, following up with a bite from their batlike heads. If all four arms hit, they hold the target and gain a +4 "to hit" with their bite attack. The chance of a character getting out is equal to his or her bend bars %, and may be attempted once per round. Further, Antraconians may use the following spell like powers once per round, when applicable: Charm Person, Unseen Servant, Knock, Slow, Polymorph self (to Black Unicorn or Golden Pegasus), become invisible, detect invisibility, detect good and dispel magic, all at the 8th level of ability. They also have the spell casting abilities of a fifth level Cleric (3 first level spells, three second and a third). Moreover, once per day they are able to cast a symbol of
pain. At one point in time they possessed gating abilities similar to those of other creatures of the lower planes, but their numbers have been reduced so as to make this power unusable.

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